Clan boss stats raid reddit. You don't need unless is a defense damage dealer.


Clan boss stats raid reddit Ideally you’ll be running faster than that with Skullcrusher at 191-192 to set the CA after the stun. Members Online A subreddit for the hero collector RPG mobile game, RAID: Shadow Legends! and the show RAID: Call of the Arbiter. Team speed is super important. You could probably build the one in Retaliation set and sub the other for an ally protect champ or something. I think the only other options for that are Tuhanarak and Elva. Difficulty: Works on UNM, NM, Brutal and Hard for ALL affinities! The setup varies by difficulty but speeds do not need to change. Hey guys, i hope somebody can help me out :). I have been looking at speed tuning champs via deadwood jedi as well. It doesn't need to be exactly 171, but he needs to be the slowest one in the team. I mean just compare hydra stats to bommal lol. Now let's see the stats we must focus: 2)Damage related stats (DRS). So it's not just faction guardians. Full auto by clan boss turn 2. They're essentially the same move. Trying to build rathalos blademaster mostly for hydra but will probably throw him in other places if he helps. Dharma Shawarma is the name. You will be provided 3 Hydra Keys per week and you can battle the Hyra Boss anytime to rackup as much damage as possible before the week reset. Members Online Masteries for clan boss is something will make you achieve much better results : You should have this stats as minimum for entering , and more will be better . Unlike other content, clan boss sets all max HP hits on the front end at 75k (raw damage), then it's multiplied by Crit damage. Oh forgot to mention, the speeds and delays are for Nightmare clan boss. right now im playing for 1 month. I used Lifesteal before, and that was great--but now that I'm unkillable, I don't need it, and I'm just trying to stack a few more poisons in there. The Maneaters run at a 5:2 ratio to keep their cooldowns in sync, alternating unkillable and block debuffs with each clan boss turn. I'm not tuning him for an unkillable though, I use him to one off NM, Brutal, and Hard clan boss's with no Attack Down. 2)Debuffer. Stats - 100% crit rate, 230% crit damage, 2500 attack, warmaster for T6 171 on nightmare is correct, because the clan boss speed is 170, so you want him to make the last move. It will be hard to make a team that is viable in both UNM and NM if everyone is moving at 200+, and it will be hard to get everyone tanky if you have an extra 30-50 unnecessary speed rolls on everyone that could instead Well Frozen Banshee is one of the best. Members Online They are only common and uncommon pieces but they are good enough for your early clan boss team. From a pure DPS standpoint your weighing building enough speed to go 2x times vs the other offensive/defensive stats you could be building. Both 50% chance to land, both prevent major moves from being cast, both on a 3 turn CD. My stats are: Wixwell aura lead: DEF-4400, SPD-236, reflex set. He only has a single enemy max HP hit on a 4 turn cooldown. If they wouldnt adjust new content for that it would be a joke. Until then sorry way too early for any clan boss team worth speed tunning That's a good question that I've never explored because I do run a Batman Forever UK. e. Neat theorycraft. You don't need unless is a defense damage dealer. The Team Power is only 147k - it's usually the lowest or one of the lowest in my Clan. Surviving related stats are speed, def and hp. I'm gonna give you guys the Team Roles and gear thresholds you want to get to go to the next level. Members Online With the most recent Free Gear Removal I was able to fix a few champions stats but I'm still struggling with how to get my Speed and Acc to acceptable levels without sacrificing Crit Rate/Damage. I run unkillable so not sure of exactly how to optimise your set up, but accuracy over 200 to ensure your poisons and att/def down and weaken land is a must. Bommal is a raid-boss in comparison. Getting your team to survive longer with better defense (and the right HP) is the most reliable way to increase your damage, especially with a poisoner in Firstly remember, stats > sets. From there is caped. Members Online I use her as clan boss lead. Oct 18, 2021 路 Here is the Clan Boss loot table and the drop rate for each item created by u/Rhbobo on Reddit that covers all Clan Boss difficulty (Normal, Hard, Brutal, Nightmare and Ultra-Nightmare). He has a crit rate buff, which he can keep up most of the time. I have mine in perception and cruel sets, he does work everywhere. survivability stats), you're playing from behind as it were already. 5k) + hp (54k). But I figure that will come with tackling higher level dungeons and Clan Boss chests which leads me to my next plea for guidance: A subreddit for the hero collector RPG mobile game, RAID: Shadow Legends! and the show RAID: Call of the Arbiter. Don't use Geo as aura. Watch a run and if you see a lot of her poisons being "blocked". You still need defence, decrease attack and Buffs, lots of Buffs if you want your shields to survive long enough to get going. I’m currently 2 keying NM Clan Boss using Tayrel, FB, Geomancer, Skullcrusher and Sandlashed Survivor. Aim for like 30k HP, 2. Relentless is great, but not if your stats are garbage. It all depends one where you are planning to use him at the moment, and the team you have around him. UNM - 50k HP and 3,5k Def NM - 35 k HP and 3k Def ( This with aura included ) I am a relatively new player and I am trying to get to where I can 2 key Nightmare Clan Boss. In fact I just took off a few bits of his better gear for other champs as it felt wasted on him and I'm overhitting the cb anyway. Seeker needs a 1 turn delay (just set his A1 as opener). 2660 is technically the minimum if you have always the 60% defense up, but 2800 is easy as well. 176K subscribers in the RaidShadowLegends community. Damage related stats are speed and accuracy. Members Online It seems sometimes alot of people dont know this but getting the last chest for unm clan boss guarantees either a shard (ancient, void, or sacred) or a epic or leggo book, and if you're really lucky you can get both. Members Online Full masteries on all your clan boss champs is the first way to increase damage. I'm still new, as is my clan. I just pulled some of the champions you can see, so that's why they are low level. For future reference, with the champs that currently exist, if the question is "who does more damage against <boss>, Acrizia or <literally any other champ>", the answer is Acrizia. Both the Demon Lord and Hydra will run the similar game mechanics with a twist. im doing 4,5 Million damage on brutal clan boss. But i think i get much more with the right gear but im very unexperienced. Everybody can add their rewards every day for 4-6 clan bosses and check the current statistics. If you are feeling ready for NM clan boss and have at least 1m account power. MM pulls ahead in Spider/arena due to the shield and superiority of stun to provoke, but other DG/DT, I prefer Toragi for reason below. Clan Boss mínimum stats Guide Whenever I watch a YouTuber they’re talking about how one stat or another isn’t enough for a certain level of clan boss and I have once stumbled upon a speed requirement for each level but I can’t find it anymore and I can never find anything giving numbers for ACC or RES. I largely auto clan boss, which i know is sub-optimal, but I don't have the time to babysit it every time. Members Online. If you're looking for the stats for the other CB debuffs (like Dec. (2) Given that you're only lasting 3 minutes against the brutal boss, and looking at Roshcard's stats, I'm going to assume your champions significantly lack Accuracy, Speed, and Defense. If your champions do not have sufficient Accuracy stats (ACC) for Clan Boss, those debuffs will be resisted by him! In addition, not having sufficient Defense stats (DEF) prevents you from being able to survive long to deliver more damage to the boss. Clan boss is 3 max HP hits by Gnut in 4 turns, and 6-7 with Acrizia. Time your heals, shields and buffs accordingly. Each round will go: AoE, harder hitting AoE, and then a single-target, irresistible stun (after he is below 50%, this attack will also ignore Defense). ) From deadwood jedi: The Clan Boss will target the champion that meets a certain criterion. DT Rotations 1+2 vs 3) or at the very least making battles last longer and longer. First the Stats. a) the clan boss simply ignores them from turn 50 on ( which iirc was also added shortly after Unkillable teams were 'discovered' and wasn't part of the DemonLords kit from the get go ) and b) their duration cannot be extended. Do I go for 2900atk with 140crit damage in savage gear or 3300 atk and 190 crit damage in non savage gear? A subreddit for the hero collector RPG mobile game, RAID: Shadow Legends! and the show RAID: Call of the Arbiter. Substats for ACC, SPD, DEF, & CD/CR. That makes the UNM clan boss chest the best reward in the entire game. Today I got a sacred shard and leggo book from one chest. So he can bring A Lot of damage. Averaged over 50 turns not getting 100% crit rate every turn isn't that big of a deal if it lets you get huge multipliers from high defense / attack / hp etc. Since Demytha was released, I've been messing around with a few different setups and using concepts that a lot of different content creators and others have popularized for clan boss teams, and far and away the best results that I've found are with a MythHeir comp. Don’t worry about any other sets too much yet. My focus being dungeons/DT and (possibly) clan boss. Painkeeper needs to have the 2nd highest hp of the team. Members Online Depending on the context and Set Gear You can apply desired stats for Hard Mode dungeons, Cb, Hydra are: spd: 270-280 def 4k+ Cdm 200+, as much as possible Mmm, some mix and match advice here. Those are your best for clan boss. Hes going to be a strict cb and fw guy for me. There is significant leeway for just about everyone. She's able to cleanse debuffs while applying increase speed on a 3 turn cd. So for 4 of my champions the boss' passive damage scaling is reduced by something like ~80%. That means you could gear your team with 70% crit rate and pump up other stats to make your team more durable or do more damage depending on the team comp. I've heard she's great for clan boss and will out damage kael, I have her fully booked and all her masteries. Our clan is recruiting right now. 60mil on Nightmare with a team that is meant to die somewhere around 10-12 minutes and only going 25-30ish turns Also some more information about the rest of your team, their stats, and which level of clan boss you are trying to hit helps give you better advice. Deals 9. Stats Maneater (241 Speed, ATK 2242, Def Jan 1, 2025 路 Hydra Clan Boss Overview. Forget about damage stats, you need a poisoner on your team, that's the secret to damage. I think most people just run this for a pure look under "champion recommended stats for clan boss. It's really average compared to other Clan Boss videos I have seen and I am very far from max Great Hall so it's F2P-friendly stats. so he stun as mentioned in the title, I need advice for the clan boss and hydra. A subreddit for the hero collector RPG mobile game, RAID: Shadow Legends!… Your accuracy, defense, and speed minimum needs are based on which clan boss you’re building for. After that its normally crit capping, then stacking damage stats but it will be tough to stack damage stats and get good defensive stats to live long enough assuming you don't have an unkillable team. I've rebuilt her twice and have her mainly focused on defense/hp and accuracy so she can survive longer and get more poison in, that helped but she's still Put your team on a clan boss calculator and try to tweak her speed until you're running at least 3:2 speed. And for champions who need attack for damage, which Geo doesn’t since you’re using him for HP burn and weaken, defense is more important to build first until a point. Guardian works just like Ally Protection in clan boss. You can plug your champions in, their stats and masteries, and it will show you a breakdown of how the champions will use their abilities compared to the boss according to speed. If you have a solid team around him to keep him alive, and/or res him ASAP (alive is better than a res hoarder), then you can opt for a more damage focused build of speed, acc (230-250 in most content other than DT bosses and Hydra (those can need much more Gnut needs: 200-250% crit damage 100% crit rate 200-250 accuracy (250 is for UNM) Minimum 3500 defense (4000+ would be ideal) Speed is debatable based on your team comp. Members Online 32 mil ULTRA nightmare clan boss + team with gears and stats (steelS, Rhazin, Sentinel, Tyrant, Skullcrusher) I plan on using him in as much content as possible. Mar 28, 2022 路 Is there a list somewhere that shows recommended Speed and Defense for each level of Clan Boss? Jan 1, 2025 路 Champion Recommended Stats for Clan Boss. One or some of your guys lvl up. last Void-Shard-Event i was lucky to get a Maneater and i was able to build an unkillable Team for Clan Boss NM and UNM. So as far as the actual Strategy part for Clan Boss it really only matters once you are trying to 1 Key Hard Clan Boss and you guys can check my F2P Day 68: Clan Boss Hard 1 Key Update linked below to see what I did specifically. We lost some family with the new Plarium changes to CVC, Clan Quests , Daily Logins etc. We used to be full and proud killing NM and UNM and Brutal daily. 5,000 atk wouldn’t matter if you get killed in 3 turns haha In early game, speed set and lifesteal set are your friend. You can gamble on clan boss with 85-95% crit rates. Fast Killable 3Key UNM Clan Boss team. For MOST (looking at you Turvold) champions the majority of their damage comes from Giant Slayer (gs) and Warmaster (wm) procs. 50% dec att means that Clan Boss hits with half his strength and that in turn means that you will survive longer. I would choose Anchorite for CB. However, with no changes to my team, my damage on the easy and normal clan bosses seem to be up by roughly 50% over yesterday's numbers. She’s a beast though for clan boss and will do more damage than most even with crappy gear. However, lifesteal is often worth it for survivability at clan boss. Things like ally protections, increase defence and debuff extenders are really good for your team. Set Turvolds A2 as priority, AI sometimes does A3 first and it ruins speed tune. I would like to know wether I have the champions needed to 2/3 key UNM, or at least some team suggestions to 1 key NM. Maybe six Perception items isn’t the way to go, but it gave me the best pool to choose from, have used HH recommended Masteries and I’m lacking two books 馃ぃ It’s storming Fire Night 20 though, taken 20 seconds off, odd as I was building it for Clan Boss, maybe it just synced better Just put in the most damage dealing champs you have for now! Focus on campaign mode first to get more sacred shards and hope you pull either Block damage or ally protect champs. " You're gonna need more speed. (For context: This is for use on Frozen Banshee(s) in Rust's 2:3 Budget Unkillable setup; I wouldn't recommend using counterattack artifacts vs clan boss in a non-unkillable setup. Overall Team Results Screen shots of Individual Key Results (missing one key from today but it was 25mm), Team AI Settings, Gear and stats and Masteries. As a rule, any Attack-based champ you plan to use in clan boss must be geared as if they aren't - and given that such champs usually have stat tables weighted AWAY from defense/HP (i. In an infinity comp, those continuous heals will never expire, and if the buff bar is full, block damage (which does expire) will no longer be a A subreddit for the hero collector RPG mobile game, RAID: Shadow Legends! and the show RAID: Call of the Arbiter. 2 speed boosters makes ally protect pretty much irrelevant though. A subreddit for the hero collector RPG mobile game, RAID: Shadow Legends! and the show RAID: Call of the Arbiter. Members Online After this number check, the boss looks for affinity, if it's weak (for example boss is force and stun target is spirit), it bypasses the numbers check and targets neutral/strong affinity. I would utilize the Clan Boss calculator on Deadwoodjedi's website. Understanding how to maximize damage against clan boss. Clan boss is different than other areas of the game. My current clan boss team is: Deacon (lead), Ninja, Apo, Reliquary Tender and FB. I also use her everywhere else, even managed to kill 2nd Boss in faction wars in spite of not having not really great roster in demonspawn. That might have changed the boss stun target. Two months ago, the Russian developers have created a telegram bot for tracking your drop rate from clan boss. Right now, my team is do about 15-18MM damage per key based upon affinity, etc. The name of the game for clan boss is outlast. 43 votes, 18 comments. Same case with Marksman. Both are bugged and do not factor in the increased damage the boss gets from his passive. The main debuf you need is decrease attack and if you read the previous part , you already know why. 5k def, 170+ speed, and 170+ ACC. Having one person slow can slow down your entire team. Mine is at 175 because my unkillable team requires that. (I even quit for a week!) No one knows what gear you have - the answer will always depend on the stats you can get. If you don't have counter attack/ally attack then she's basically only putting 2 poisons on before the poison sensitivity runs out. Use Martyr (33% inc def). Speed is in both categories , right? No it's not a mistake. Members Online I'm using a similar team to you only with Klodd instead of High Khatun. Members Online Do I still prioritize stats over sets for clan boss? I'm trying to achieve a 2:1 team, but that would require I get rid of lifesteal gear and I don't have a leech champ to run comments sorted by Best Top New Controversial Q&A Add a Comment Mistake #1 I have Wixwell so I can build a team like an unkillable, all offensive stats. Venomage - Lasting 47 turns in a counter-attack setup against UNM clan boss. Unless you are doing a specific speed tune, you should be shooting for over 170 speed for NM. The teams that use her effectively typically have champions going 3 times for every turn the clan boss gets, so the speed buff is important. It's an RNG fest and the masteries do more damage as you asked and didn't get answered. The way he does this is by selecting the champion that answers yes to a question below, so, he will basically ask himself the following questions and if the answer is no to number one then he will move on to number two and so on until he finds a yes! Thanks buddy, yes I showed all champions equipment / stats at the end of the 3 minute video. In full disclosure, I've only used 1 key each today, so there is the possibility that this is just a matter of good luck. His a2 should always be used on every turn after the stun. Maybe before , your stun target had a Lowe HP, an boss thought he can one shot him, so every time he would stun your stun target. Everything we got in the last year empowers our accounts. Any ideas on how to build her out properly for clan boss would be appreciated. I have equipped her with Regeneration + Immortal sets - main stats are defense (3. Speeds: My Ally Protector is in Stalwart gear, and everyone else is in Guardian sets. Arbiter ran fast (around 292) but everyone else was around 242-245. As far as stats go - I think the consensus is 100% CR and as much CD as possible. 3 mil damage (at 193 speed, so tuned 1:1 and CA basically means 2 attacks per turn or closer to a 2:1 tune). 4200 is the most defense you need to reduce damage taken. Any views on the attached build for Clan Boss? Not really getting the hike in damage I was anticipating. This makes unkillable teams rather 'rigid' when it comes to their feasible speeds. Doesn't work all the time on affinity. . Oct 8, 2024 路 Previously, Brogni was a must for any Infinity Clan Boss Team. The UNM clan boss moves at 190 speed, and the NM clan boss moves at 170 speed, so you can stay 1:1 with speeds as slow as 171. Royal Guard isn't great for clan boss. New accessories, forge, doomtower etc. Hydra is a new Clan Boss that you can access it through the Clan Boss Menu. The speeds still work for UNM clan boss, just you have different delays on abilities because your first turn is after the 1st AoE so you make it simple: Martyr- Def/CA after 2nd AoE Rearguard - Ally P after 2nd AoE, Decrease Attack after Stun A subreddit for the hero collector RPG mobile game, RAID: Shadow Legends! and the show RAID: Call of the Arbiter. Now your stun target lvl up and gained more max HP, the boss don't think he can one shot him anymore. If you have slightly different speeds I would suggest checking in DWJ Clan Boss calculator. (Maybe 225 ish speed?). And really if she’s your clan boss damage dealer you need whatever speed your speed tune uses, about 200+ accuracy, 100% crit rate and then stack as much crit damage as you can. Speed, maybe?), there's a table with datamined stats for the Clan Boss (and dungeon bosses) here: RAID: Shadow Legends CB/Dungeon Stats and Drop Rates by Bobo "harder" is one thing, but putting defenses up to 10 times higher than Ultra-Nightmare Clan Boss one can argue is way over the line and the only thing it achieves is blocking majority of players (whales excluded) from rewards they got before (e. This unofficial subreddit is maintained by players and fans of this game. After the first month of operation, the authors calculated the stats for the players who reported their drops. UNM Clan Boss runs at 190 speed. At the moment I can almost 2 star NM clan boss (depending on luck), while I struggle a lot with Hydra. However, there's a potential problem for using Demytha in infinity comps, which is that Demytha's block damage ability also places a continuous heal, which is a stacking buff, and there's a buff cap. Also, taking basic stats into account, Legendaries and Epics will have better stats thus making them more gear efficient than lower rarities. Hes my main dps for clan boss and built to hit like a truck, but I cannot find anywhere else to use him. Different basics to team/stat building. She relies on counter attack to land enough poisons though (or 2:1 speed ratio). This is extremely useful against Clan Boss, as it allows your team to completely negate his stuns. Wixwell not only replaces Brogni – he’s arguably even better thanks to his [Intercept] buffs, which block one enemy debuff attempt per stack. Their HP changed. But for gear sets… I could see multiple builds?? -speed / perception A subreddit for the hero collector RPG mobile game, RAID: Shadow Legends! and the show RAID: Call of the Arbiter. Set Demytha A3 as priority just in case. But I feel like there are many ways you can build him. If in clan boss, lifesteal is probably needed. Klodd in shield set: HP-73000, SPD-205, 3 star awakening. If you check the Legend on the right side, there's an explanation of how I rank them. Oct 28, 2024 路 By prioritizing these abilities and strategies, you can maximize your damage and efficiency against the Clan Boss, improving your overall performance and rewards in Raid Shadow Legends. My geomancer in budget unkillable does 15-18 million per void or 18-24 million on affinity boss. I will explain why: More speed means more attacks. Understanding how Clan Boss works is very important. g. That gave me 7 attacks per clan boss attack (meaning 7 individual heroes attack - 2 heroes got 2 attacks each round, and those heroes would switch every round). xxjcx dpk ewrfm wzj gaon utuix pzjxd usxnyy ondyee dvvl